
Training[]
After your puppy has rolled over five times, you can start your training. Puppy training is accessed through the Puppy Training icon on the Crossroads. A unique quest also becomes available on your fifth rollover, as long as you have completed 'The Next Generation' quest, which will walk you through the training process. This quest is not required to start training puppies, but it does award a Guarana upon completion! In order to be eligible for training, a puppy must be weaned and younger than adolescence (at or between 2 1/2 months and 5 1/2 months.)
Lessons[]
Puppy training is done via lessons which are taught by adult wolves in your pack. Puppies can participate in one lesson every day for a total of 7 lessons throughout the 7 rollovers that they are eligible to be trained.
Lessons are 1, 2, or 3 hours long, and the longer the lesson, the more stats are gained. Puppies do not gain the stats immediately, however. Instead, they gain these stats once they are adults, and their stat gains will be listed in your Daily Rollover Summary when they reach adulthood.

Up to 4 puppies can join a single lesson. Any adult wolf in your pack can be the teacher as long as they fit the requirements for the lesson. Each lesson will take 20% energy per hour of the lesson. 1 hour lessons will take 20% energy, 2 hour lessons will take 40% energy, and 3 hour lessons will take 60% energy. This means the wolves participating in the lesson, including the teacher, must have at least that much energy to begin the lesson. Wolves cannot perform other tasks while training.
Each lesson affects a specific stat -- strength, speed, agility, wisdom, or smarts. The lesson will reward the puppy with a certain amount of the specific stat depending on how long the lesson is. A 1-hour lesson will give +3 stats, a 2 hour lesson will give +6, and a 3 hour lesson will give +9.
Lesson Length | Base Stats Gained | Energy Requirement | Tutor Requirement | Item Requirement |
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1 hour lesson
|
3 stats gained
|
20%
|
Taught by any tutor
|
No required item
|
2 hour lesson
|
6 stats gained
|
40%
|
Taught by any tutor
|
Item required
|
3 hour lesson
|
9 stats gained
|
60%
|
Taught by wolf with specific role*, or a Mentor
|
No required item
|
* 3 hour lessons require wolves with specific roles to complete. For example, some require Pupsitters while others require Scouts. If you would not like to use a wolf with one of these specific roles, you can use a Mentor instead.
The amount of stats that are given to the trained pups can also be affected by the teacher's stats. If the specific stat of the tutor isn't at least 50% more than the stat of the pup that's being trained, the pup will lose -1 stat boost per hour of the lesson.
For example, if the puppy has 50 STR and the tutor does not have at least 75 STR, and they are teaching a three hour lessons, the puppy will only gain +6 STR instead of +9. Additionally, if the teacher's stat is the same as or even less than the pup's, the pup being trained will lose -2 stat boost per hour of the lesson, resulting in +1/+2/+3 rather than +3/+6/+9. Before choosing a tutor, make sure that their stats are high enough to negate these stat cuts!
If a puppy completes all three lessons within a specific stat, they will receive a bonus for that stat. Puppies can also gain occasional survival chance boosts for training.

The maximum amount of stats a puppy can receive from training is 63. This can be achieved by completed all 3 hour lessons for each stat (+45), plus the one and two hour lessons for one the stats (+18). Alternatively, you could complete all the lessons for two of the stats (+54), as well as one other three hour lesson (+9). If you want to train your pup for a specific role rather than general stat increase, the latter option may be a better choice for you.
Below is a table of all the lessons that a puppy can complete. You can view which lessons a puppy has finished by finding the Training tab on their page.
One hidden challenger achievement can be earned through puppy training. Click the spoiler below to see it.
Hidden Challenger Achievement |
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Mentors[]
Wolves can be given the Mentor role after that are at least 5 years old, and at least level 5. Mentors can conduct any lesson regardless of role requirements. Mentors do not have a role cooldown, meaning you can switch a mentor out of the role, and then back into it, as many times per day as you would like. Unlike other roles, mentors do not gain proficiency, but they (as well as any other wolf conducting lessons) get EXP for training puppies. The amount of puppies they train at one time does not matter -- they will always get the same amount of EXP regardless of how many puppies they are training at one time. The amount of EXP gained seems to be random but falls within a range based on how long the lesson is. Wolves teaching lessons may also gain two stats a day in the stats that they are training, as long as they haven't gained stats from other tasks that day.
Apprenticeships[]
After your puppy's 12th rollover, you can start adolescent apprenticeships! There is not a central page for apprenticeships. Instead, you will find the option on all the normal pages for adult wolf roles, such as the hunting and herbalism pages. A new unique quest becomes available on your 12th rollover that helps explain the process of adolescent apprenticeships, but it is not required. It awards 100 SC upon completion.
Upon aging into adolescence, wolves are given the Apprentice role, which means they can start training for roles they may take on in adulthood! On any page where you usually send out adult wolves on tasks, an option to "Includes Apprentices" will appear providing you have eligible apprentices. In order for an apprentice to be eligible to follow along, they must not be ill, not in a trade, and not currently training or already trained. Apprentices can only train once per day.

Completing apprenticeships will help adolescents start gaining proficiency in adult roles. They can gain up to 20% proficiency in any role by following adult wolves along in their daily tasks. They will gain 3-5% proficiency for the role that they observe, and the training will take 15% energy from the adolescent.
Up to three apprentices can follow along a hunting party to gain proficiency in the Stalker, Chaser, and Finisher roles. One apprentice can follow a scout to gain scouting proficiency, and one apprentice can follow an herbalist to gain herbalism proficiency. An apprentice can also meet with a pupsitter to discuss techniques which will provide them with pupsitting proficiency. This can be done on the pupsitting menu page for any given pupsitter.

Credits[1]
- ↑ Thank you to the following members for their contributions fridaySNACK (#1729), Valentine (#2873), Maddie (#201), and Lily (#3016)