On each wolf, there are two slots available for mutations, this means that sometimes two mutations can be bred onto the same wolf. However, not all mutations can be doubled up.
Primary mutations always take up the primary mutation slot, and secondary Mutations almost always take up the secondary mutation slots (which means a wolf can have no primary mutation but can have a secondary mutation present). In general, large, drastic mutations with line art changes like polycephaly will take up the Mutation slot, while smaller changes like albinism will take up the secondary mutation slot.
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Recessive Mutation | Random Mutation | Applicator Mutation | Lethal Mutation |
Passing Mutations[]
Though some mutations appear by sheer random (low) chance, mutations are normally determined by hidden genes present in some wolves. These hidden genes are always recessive, meaning that both genetic parents must have the recessive gene, and both genes must pass to the puppy for the puppy to develop a mutation.
- Non Carrier x Non Carrier = 100% Non Carrier
- Non Carrier x Carrier = 90% Non Carrier, 10% Carrier
- Non Carrier x Mutation = 15% Carrier, 85% Non Carrier
- Carrier x Carrier = 10% Carrier, 10% Mutation, 80% Non Carrier
- Carrier x Mutation = 15% Carrier, 15% Mutation, 70% Non Carrier
- Mutation x Mutation = 10% Carrier, 20% Mutation 70% Non Carrier
Some mutations are also available via applicator. These mutations can be passed down by the parent, but do not follow the genetic rules and cannot be recessive.
List of Mutations[]
- View Primary Mutations and Secondary Mutations for comprehensive lists of mutations. There is currently 11 mutations implemented in game.