Wolvden Wiki
Advertisement
Herbalist icon

Herbalists are able to study under Herbert the bear in Crossroads, learn Recipes, and ultimately craft cures for various illnesses wolves may take on or develop. Wolves on a new account will not be able to contract sicknesses for the first five days an account is active. Illnesses can only be cured by wolves with the Herbalist role.

Without a Herbalist, one will not be able to create cures or heal wolves, but will still be able to diagnose them through Herbert the Herbalist. A wolf can only have one illness at a time, and contracting a new illness will not override a current one. After curing a wolf from an illness with an item, they will receive immunity from illnesses for the rest of that rollover; upon use of a Cure-For-All, wolves receive illness immunity for a total of 3 rollovers.

Getting Sick[]

Wolves can get sick through Hunting, Scouting, Exploring, losing a battle, or by eating rotting food. When a wolf has symptoms of illness, the player must go to the Herbalist, and then go to the ‘Sick Wolves’ panel where one can pay SC to have the sickness diagnosed. The SC that one has to pay is dependant on the Herbalist's proficiency level and the cost will decrease by one SC for every for proficiency level until the herbalist reaches 80, where the cost will be free.

Sick wolves lose double the usual mood loss on rollover for a total of 20% mood loss. Depending on their sickness, ill wolves can also lose HP on rollover rather than having HP restored, and may not want to eat. Pregnant wolves lose an additional 10% hunger on rollover, making for a total loss of 30% hunger on rollover, and regenerate energy at half the rate of other wolves.

Rotting Food[]

Every time one feeds a wolf a rotting food item there is a chance that the wolf can contract illness, this is per the number of times a wolf is fed, not per uses fed, so if a wolf is fed a rotting food item with 10 uses they have a lower chance of becoming sick than consuming 10 rotting items with 1 use.

Contagious Illnesses[]

Unwell

Some illnesses have a chance to spread between wolves at rollover. Contagious illnesses can only spread directly from one wolf to one other wolf. If one has two ill wolves in their pack, each illness will be able to spread to one other wolf making for a total of four ill wolves. On a subsequent roll over if each illness passes on this could lead to eight sick wolves, and so forth.

Due to the way illnesses can spread, it is recommended that players have a ‘quarantine cave’; illnesses can only transfer to wolves that share a cave. Alphas and wolves that are unsorted, and are not assigned to a cave, can catch and spread illnesses between any cave.

Illnesses
Name Symptoms Hp Effect Energy Effect Breeding Effect Contagious Lethal? Other Effects
Constipation
  • Frequent Squatting
  • Lack of Appetite
None Slows Regeneration Can't Breed None No
  • Won't Eat
  • Low chance to cure on rollover
Cough
  • Cough
-2 None Contagious 21% No Low chance to cure on rollover
Cystitis
  • Frequent Squatting
-2 Slows Regeneration Can't Breed None No Low chance to cure on rollover
Diarrhea
  • Loose Stool
-4 Slows Regeneration Can't Breed None No Low chance to cure on rollover
Distemper
  • Fever
  • Cough
  • Hardened Pawpads and Nose
-6 Slows Regeneration Can't Breed 18% Yes N/A
Ear Mites
  • Ear Scabs
  • Scratching
None None Contagious 60% No Unable to hunt or scout
Fleas
  • Scratching
None None Contagious 30% No -3 HP on contraction
Heatstroke
  • Headache
  • High Temperature
-4 Slows Regeneration Can't Breed None Yes N/A
Hepatitis
  • Loss of Appetite
  • Fever
  • Abdominal Discomfort
-6 None Contagious 18% No N/A
Infection
  • Fever
  • Discomfort
-4 None Can't Breed None Yes N/A
Influenza
  • Cough
  • Discharge
  • Fever
  • Lethargy
-6 Slows Regeneration Can't Breed 90% No Energy set to 0 on contraction
Mange
  • Crusty Skin
  • Scratching
  • Scabs
  • Hair Loss
-6 None Can't Breed 18% No N/A
Open Wound
  • Bleeding
  • Exposed Tissue
-6
Set to 0 on contraction
None Can't Breed None No HP set to 0 on contraction
Poison
  • Blurred Vision
  • Nausea
  • Vomiting
  • Abdominal Pain
-10 None Can't Breed None Yes N/A
Pox
  • Lesions
  • Skin Inflammation
-6 None Contagious 18% Yes (Pups only) N/A
Ringworm
  • Hair Loss
  • Scratching
-2 None Contagious 18% No N/A
Tapeworm
  • Increased Appetite
  • Nausea
  • Weight Loss
  • Abdominal Discomfort
None None None None No 30% hunger loss on RO
Ticks
  • Discomfort
  • Visible Parasites
Maximum -3 from full None None None No N/A

  Illness Art

Death[]

Wolves will not die when they reach 0HP unless they reach 0HP due to fatal illness. Sickness, hunger, and low mood will not kill a lead wolf, nor cause a breeding male to die or run away. The only way a lead wolf or breeding male can die is through age or being retired.

Herbs[]

When not crafting cures, herbalists can also go out to forage for herbs, and will bring back 1-4 herbs upon their return. If one has a difficult time locating certain herbs, there is a herb exchange available on the herbalism page where one can trade a bundle of 3 herbs (all must be the same herb) for any alternate herb.

For a list of all herbs, what they're used for, and where to find them, visit the Herbs and Medicine page.

Crafting Medicine[]

The first time a Herbalist goes to create a cure they must use collected herbs to learn how to ‘correctly craft’ the cure. This learning experience will result in creating a cure with half potency (one use), and unlocks the ability to create full potency (two use) cures. Once a herbalist has learned to create all available cures, they will unlock the ‘rich healing salve’ recipe. The ingredients used to learn to create a cure are the same ingredients that are used to create them each subsequent time. Learned cures are shared by all wolves on an account and are not tied to any one single herbalist.

For a list of every medicine, what they're used for, and how to craft them, visit the Herbs and Medicine page.

  Crafting Time per Level

Crafting Timer per Level
Level Known Medicine Learning Medicine
1 1 Hour 57 Minutes 1 Hour 35 Minutes
2 1 Hour 54 Minutes 1 Hour 34 Minutes
3 1 Hour 51 Minutes 1 Hour 34 Minutes
4 1 Hour 48 Minutes 1 Hour 34 Minutes
5 1 Hour 45 Minutes 1 Hour 34 Minutes
6 1 Hour 40 Minutes 1 Hour 34 Minutes
7 1 Hour 39 Minutes 1 Hour 33 Minutes
8 1 Hour 36 Minutes 1 Hour 33 Minutes
9 1 Hour 33 Minutes 1 Hour 32 Minutes
10 1 Hour 30 Minutes
11 1 Hour 27 Minutes
12 1 Hour 24 Minutes
13 1 Hour 21 Minutes 1 Hour 31 Minutes
14 1 Hour 18 Minutes
15 1 Hour 15 Minutes
16 1 Hour 12 Minutes
17 1 Hour 9 Minutes
18 1 Hour 6 Minutes
19 1 Hour 3 Minutes 1 Hour 24 Minutes
20 1 Hour

Diagnosis Costs[]

  Cost per Proficiency

Cost per Proficiency
Proficiency Cost
0% - 3% 20 SC
4% - 7% 19 SC
8% - 11% 18 SC
12% - 15% 17 SC
16% - 19% 16 SC
20% - 23% 15 SC
24% - 27% 14 SC
28% - 31% 13 SC
32% - 35% 12 SC
36% - 39% 11 SC
40% - 43% 10 SC
44% - 47% 9 SC
48% - 51% 8 SC
52% - 55% 7 SC
56% - 59% 6 SC
60% - 63% 5 SC
64% - 67% 4 SC
68% - 71% 3 SC
72% - 75% 2 SC
76% - 79% 1 SC
80% - 100% Free
Advertisement