Herbs[]
Herbs are items used to craft medicines, nesting materials, and some backgrounds and decorations.
In order to obtain herbs your herbalists must go out to forage for herbs, and they will bring back 1-3 herbs from your home biome upon their return. You can also find herbs randomly while exploring. Additionally, if you have a difficult time locating certain herbs, there is an herb exchange available at the bottom of the herbalism page where you can trade a bundle of 3 of the same type of herb for any alternate herb.
Below is a table of every herb, including what they are used for and where you can find them. When an herb is listed as being in a certain biome, this means that it can both be foraged there as well as found there while exploring normally.
November Herbs[]
The following herbs can only be obtained during the month of November for the Coigreach event, and they can only currently be used for crafting nesting materials. The Coigreach announcement indicates that they may be used for something more in the 2022 event, but this was later proven to not be the case when they, again, had no use in 2022.
All of these herbs can be found by foraging in November, from unique November explore encounters or by winning a battle against a wolf carrying an herb while exploring in November.
![]() Elder |
![]() Elfwort |
![]() English Marigold |
![]() Evening Primrose |
![]() Meadowsweet |
![]() Nettle Leaves |
![]() Vervain |
![]() White Clover |
![]() Woad |
![]() Wood Betony |
Medicine[]
Medicines are items used to cure wolves from certain illnesses or to restore HP. In addition, all common medicines provide a 1-day immunity to illnesses and a cure-for-all provides a 3-day immunity to illnesses.
Medicine can be crafted by the herbalist using herbs. They must first be learned how to be crafted, which gives a single use medicine and takes a longer period of time to finish. After learning how to craft them, herbalists will be able to craft double use medicines, this takes different amounts of time depending on your herbalist's level. The higher the level, the shorter the crafting/research time.
When you remove an herbalist from their role, or they die, your wolves will forget some recipes. You will have to relearn these recipes normally with your new herbalist. It does not tell you when you switch herbalists that recipes have been lost. You have to check your user log to see which ones were forgotten. The maximum number of recipes that an herbalist may forget is three. Restoring the same herbalist to the position will not restore the recipes.